

This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import bpy | |
from random import random, randrange | |
set_layer = lambda y: tuple(i == y for i in range(0, 20)) | |
co = (0, 0, 0) | |
add_metaball = bpy.ops.object.metaball_add | |
add_metaball(type='BALL', enter_editmode=True, location=co, layers=set_layer(0)) | |
obj = bpy.context.active_object.data | |
for i in range(20): | |
obj.elements.new() | |
x, y, z = tuple(randrange(-4,4) * random() for i in range(3)) | |
obj.elements[-1].co = (x, y, z) | |
print('done') |
here's a more efficient way to do it (prompted by a blender.stackexchange question):
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import bpy | |
import random | |
scene = bpy.context.scene | |
# add metaball object | |
mball = bpy.data.metaballs.new("MetaBall") | |
obj = bpy.data.objects.new("MetaBallObject", mball) | |
scene.objects.link(obj) | |
mball.resolution = 0.2 # View resolution | |
mball.render_resolution = 0.02 | |
for i in range(20): | |
coordinate = tuple(random.uniform(-4,4) for i in range(3)) | |
element = mball.elements.new() | |
element.co = coordinate | |
element.radius = 2.0 | |