The docs on blender.org are aimed at people who already have familiarity with OpenGL. To see what the bgl module wraps without the limitations of the console buffer size, write
at the moment, september 2014, using display lists seems to be the faster way to draw demanding geometry.
dir(bgl)
to an internal text file. I use this to see what constants and functions are available.
at the moment, september 2014, using display lists seems to be the faster way to draw demanding geometry.
a = bpy.data.texts.new('openGL') a.from_string(str("\n".join(dir(bgl))))