one might want to get the time of events for audio editing purposes.
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import bpy | |
scene = bpy.context.scene | |
fps = scene.render.fps | |
fps_base = scene.render.fps_base | |
def frame_to_time(frame_number): | |
raw_time = (frame_number - 1) / fps | |
return round(raw_time, 3) | |
# key frames, try this with location | |
# keyframes on a cube | |
print('---') | |
for key in bpy.data.actions[0].fcurves: | |
for marker in key.keyframe_points: | |
frame = marker.co.x | |
frame_time = frame_to_time(frame) | |
print(frame, frame_time) | |
break | |
# time line markers | |
for k, v in scene.timeline_markers.items(): | |
frame = v.frame | |
frame_time = frame_to_time(frame) | |
print(frame, frame_time) |