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new redirect for blender.org bpy docs.

http://www.blender.org/api/blender_python_api_current/ As of 10/11 november 2015 we can now link to the current api docs and not be worr...

July 09, 2012

Make Unique Geometry (no shared vertices)

This is the basic approach to ripping all geometry apart. doesn't play nice with UV and ignores world matrix (ie, is stuff scaled rotated translated or not..) :)

Pretty soon afterwards I wanted a way to preserve UV information per face. The following script was born. link : todo