''' This script resects the camera position into virtual 3d space. Dealga McArdle (c) 2011 The program may be distributed under the terms of the GNU General Public License. The full terms of GNU GPL2 can be found at: http://www.gnu.org/licenses/gpl-2.0.html Be sure that you understand the GLP2 terms prior to using this script. Nothing between these tripple quote marks should be construed as having deminished the full extent of the GPL2 license. ''' import bpy import bgl import blf from mathutils.geometry import intersect_line_line from mathutils import Vector ''' - TODO: complete vanishing point and horizon drawing - TODO: correctly deal with impossible guides orientations - TODO: implement rudimentary double buffer for 3d openGL drawing ''' ''' defining globals ''' # initial end point locations, lateron modified by the user. guide_green_1 = [50, 100, 280, 120] guide_green_2 = [50, 70, 280, 60] guide_red_1 = [300, 120, 580, 100] guide_red_2 = [300, 30, 580, 70] guide_blue = [250, 50, 250, 250] h_collection = [guide_green_1, guide_green_2, guide_red_1, guide_red_2, guide_blue] # colours defined here for scope line_green = 0.0, 1.0, 0.0, 0.4 line_red = 1.0, 0.0, 0.0, 0.4 line_blue = 0.0, 0.0, 1.0, 0.4 l_col_green = 0.5, 1.0, 0.5, 0.6 l_col_red = 1.0, 0.3, 0.3, 0.6 l_col_cyan = 0.6, 0.6, 1.0, 0.4 # handle size is double this value hSize = 5 # colours/transparency of viewport text dimension_colour = (1.0, 1.0, 1.0, 1.0) explanation_colour = (1.0, 1.0, 1.0, 0.7) ''' G L D R A W I N G ''' def drawOneLine(x1, y1, x2, y2, colour): '''accepts 2 coordinates and a colour then draws the line and the handle''' def DrawHandle(hX, hY): bgl.glBegin(bgl.GL_LINE_LOOP) bgl.glVertex2i(hX+hSize, hY-hSize) bgl.glVertex2i(hX-hSize, hY-hSize) bgl.glVertex2i(hX-hSize, hY+hSize) bgl.glVertex2i(hX+hSize, hY+hSize) bgl.glEnd() #set colour to use bgl.glColor4f(*colour) #draw main line and handles bgl.glBegin(bgl.GL_LINES) bgl.glVertex2i(x1,y1) bgl.glVertex2i(x2,y2) bgl.glEnd() DrawHandle(x1, y1) DrawHandle(x2, y2) def DrawOrientationLines(): '''configure and initialize the 5 orientation lines drawOneLine(x1, y1, x2, y2, colour)''' drawOneLine(*guide_green_1, colour=line_green) #green drawOneLine(*guide_green_2, colour=line_green) drawOneLine(*guide_red_1, colour=line_red) #red drawOneLine(*guide_red_2, colour=line_red) drawOneLine(*guide_blue, colour=line_blue) #blue def DrawPerspectiveLine(x1, y1, x2, y2, l_colour): '''reckon could be refactored with DrawOneLine but i'm considering giving these lines dashed style''' bgl.glColor4f(*l_colour) bgl.glBegin(bgl.GL_LINES) bgl.glVertex2i(x1,y1) bgl.glVertex2i(x2,y2) bgl.glEnd() def IntersectionOf(line1, line2): '''mathutils.geometry expects lines to be expressed as two Vectors with three dimensions, at this point we pick an arbitrary value for the z component of this vector. I'm only interested in how the two guides extend towards a vanishing point, and the resulting x,y coordinate.''' arbitrary_z_value = 0.0 A = Vector((line1[0], line1[1], arbitrary_z_value)) B = Vector((line1[2], line1[3], arbitrary_z_value)) C = Vector((line2[0], line2[1], arbitrary_z_value)) D = Vector((line2[2], line2[3], arbitrary_z_value)) my_xyz = intersect_line_line(A, B, C, D) if my_xyz == None: return 10,40 return int(my_xyz[0][0]), int(my_xyz[0][1]) def DrawHorizonAndVanishingPoints(): '''use the current state of the guide coordinates, to draw: - both vanishing points, O and R - all 4 guide ends (M,N,P,Q)''' # setting up extra drawing points/lines. p_point_o = IntersectionOf(guide_green_1, guide_green_2) p_point_r = IntersectionOf(guide_red_1, guide_red_2) p_line_mo = p_point_o[0], p_point_o[1], h_collection[0][0], h_collection[0][1] p_line_no = p_point_o[0], p_point_o[1], h_collection[1][0], h_collection[1][1] p_line_pr = p_point_r[0], p_point_r[1], h_collection[2][2], h_collection[2][3] p_line_qr = p_point_r[0], p_point_r[1], h_collection[3][2], h_collection[3][3] h_line_or = p_point_o[0], p_point_o[1], p_point_r[0], p_point_r[1] # draw the resulting perspective lines and horizon. DrawPerspectiveLine(*p_line_mo, l_colour = l_col_green) # green DrawPerspectiveLine(*p_line_no, l_colour = l_col_green) DrawPerspectiveLine(*p_line_pr, l_colour = l_col_red) # red DrawPerspectiveLine(*p_line_qr, l_colour = l_col_red) DrawPerspectiveLine(*h_line_or, l_colour = l_col_cyan) # cyan - horizon return def DrawGeneratedAxis(): '''for drawing the dashed line to indicate major axis''' return def DrawStringToViewport(my_string, pos_x, pos_y, size, colour_type): ''' my_string : the text we want to print pos_x, pos_y : coordinates in integer values size : font height. colour_type : used for definining the colour''' my_dpi, font_id = 72, 0 # dirty fast assignment bgl.glColor4f(*colour_type) blf.position(font_id, pos_x, pos_y, 0) blf.size(font_id, size, my_dpi) blf.draw(font_id, my_string) def InitViewportText(self, context): '''used to deligate opengl text printing to the viewport''' this_h = context.region.height this_w = context.region.width dimension_string = "IMAGE_EDITOR: H " + str(this_h) + " / W " + str(this_w) explanation_string = "right-click to release the script, data will be stored" DrawStringToViewport(dimension_string, 10, 20, 20, dimension_colour) DrawStringToViewport(explanation_string, 10, 7, 10, explanation_colour) def InitGLOverlay(self, context): InitViewportText(self, context) # 50% alpha, 2 pixel width line bgl.glEnable(bgl.GL_BLEND) bgl.glColor4f(0.0, 0.0, 0.0, 0.5) bgl.glLineWidth(1.5) # start visible drawing DrawHorizonAndVanishingPoints() DrawOrientationLines() ## DrawGeneratedAxis() ## DrawGrid() # restore opengl defaults bgl.glLineWidth(1) bgl.glDisable(bgl.GL_BLEND) bgl.glColor4f(0.0, 0.0, 0.0, 1.0) ''' H A N D L E C H E C K I N G ''' def CheckIsCursorOnPickPoints(event): '''CheckIsCursorOnPickPoints is not a prime example of HiQ code, but for now it does what i need, and identifies what handle will be modified by the drag, 0 = first handle, 2= second handle''' def FindGuideIndex(coordinates): for coord_iterator in range(len(h_collection)): if coordinates == h_collection[coord_iterator]: return coord_iterator def CheckHandle(guide, g_handle): if cmX >= (guide[g_handle]-hSize): if cmX <= (guide[g_handle]+hSize): if cmY >= (guide[g_handle+1]-hSize): if cmY <= (guide[g_handle+1]+hSize): return True else: return False def IsOnHandle(h_collection, cmX, cmY): for guide in h_collection: if CheckHandle(guide, 0): return (guide, 0) elif CheckHandle(guide, 2): return (guide, 2) return 'None' cmX, cmY = event.mouse_region_x, event.mouse_region_y is_on_handle_response = IsOnHandle(h_collection, cmX, cmY) if is_on_handle_response == 'None': return('None') else: handle_coordinates, handle_num = is_on_handle_response guide_index = FindGuideIndex(handle_coordinates) return(guide_index, handle_num) class CameraMatchingPanel(bpy.types.Panel): bl_label = "Camera Matching" bl_space_type = "IMAGE_EDITOR" bl_region_type = "UI" def draw(self, context): layout = self.layout layout.label("Blue: nearest vertical") layout.label("Red/Green: perpendicular lines") layout.separator() layout = self.layout layout.label("Draw Perspective Lines") row = layout.row(align=True) row.operator("object.button", icon="MANIPUL") layout = self.layout layout.label("Solve Camera Location") row = layout.row(align=True) row.operator("object.button2", icon='SCENE') class OBJECT_OT_Button(bpy.types.Operator): bl_idname = "object.button" bl_label = "Enable" def modal(self, context, event): context.area.tag_redraw() if event.type == 'LEFTMOUSE': if event.value == 'PRESS': self.cursor_on_handle = CheckIsCursorOnPickPoints(event) if self.cursor_on_handle == 'None': print("no handle associated") else: print(self.cursor_on_handle) if event.value == 'RELEASE': self.cursor_on_handle = 'None' if event.type == 'MOUSEMOVE' and self.cursor_on_handle != 'None': print("mouse moving x", event.mouse_region_x,"y", event.mouse_region_y) global h_collection h_collection[self.cursor_on_handle[0]][self.cursor_on_handle[1]] = \ event.mouse_region_x h_collection[self.cursor_on_handle[0]][self.cursor_on_handle[1]+1] = \ event.mouse_region_y if event.type in ('RIGHTMOUSE', 'ESC'): context.region.callback_remove(self._handle) return {'CANCELLED'} return {'RUNNING_MODAL'} def invoke(self, context, event): if context.area.type == 'IMAGE_EDITOR': self.cursor_on_handle = 'None' context.window_manager.modal_handler_add(self) # Add the region OpenGL drawing callback # draw in view space with 'POST_VIEW' and 'PRE_VIEW' PP = 'POST_PIXEL' dest = (self, context) self._handle = context.region.callback_add(InitGLOverlay, dest, PP) return {'RUNNING_MODAL'} else: self.report({'WARNING'}, "Image View not found, cannot run operator") return {'CANCELLED'} class OBJECT_OT_Button2(bpy.types.Operator): bl_idname = "object.button2" bl_label = "Place Camera and Empty" def execute(self, context): print("Hello camera") return{'FINISHED'} def register(): bpy.utils.register_class(OBJECT_OT_Button) bpy.utils.register_class(OBJECT_OT_Button2) bpy.utils.register_class(CameraMatchingPanel) def unregister(): bpy.utils.unregister_class(OBJECT_OT_Button) bpy.utils.unregister_class(OBJECT_OT_Button2) bpy.utils.unregister_class(CameraMatchingPanel) if __name__ == "__main__": register()
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new redirect for blender.org bpy docs.
http://www.blender.org/api/blender_python_api_current/ As of 10/11 november 2015 we can now link to the current api docs and not be worr...
July 04, 2011
bgl drawing with OpenGL onto blender 2.5 view
original thread over at blenderartists.com, i never finished it but the bgl is decent enough to get someone started.