# create a named text object >>> bpy.data.texts.new(name="dothistext") bpy.data.texts["dothistext"]py script to print names of groups in scene and their objects
import bpy
# print a divider
print("="*20)
for item in bpy.data.groups:
print(item.name)
for object in item.objects:
print("--", object.name)
print() statements print to the debug console, if you don't know where that is. read this thread.( Blender-2.57-User-preferences-and-the-console )
Useful for self when documenting what parts have been optimized manually. someone else might find a use for it. This script makes a textfile inside blender, which will be visible in the 'Text Editor' view.
import bpy
# creates a new text file, named "SceneList"
# writes Groups and contained Objects to it.
bpy.data.texts.new(name="SceneList")
newtext = bpy.data.texts["SceneList"]
# or in one line
# newtext = bpy.data.texts.new(name="SceneList")
newtext.write("="*20 + "\n") # makes a divider
# your scene must contain groups. (groups are a collection of objects)
for item in bpy.data.groups:
newtext.write(item.name + "\n")
for object in item.objects:
newtext.write("--" + object.name + "\n")
An example of reading a file from disk and writing it to a textobject:
# will create a text file called MyTextName (it will appear in the dropdown)
bpy.data.texts.new(name="MyTextName")
# give give you a reference to that object, once created.
textobject = bpy.data.texts["MyTextName"]
with open("yourtexttoread.txt", r) as readfile:
for line in readfile:
textobject.write(line)