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new redirect for blender.org bpy docs.

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October 01, 2012

Scripting Cycles Shaders - return of the time wasters.

I wanted a way to carry a shader inside a pyfile, to keep this self contained. This will be a pretty crazy example of how to script a shader from scratch. Writing a script that converts an existing shader node_tree ( material ) is possible and could be written with a cascading recursion into the node_tree.

As soon as the shader starts to get complicated it's probably best to use a .blend and append materials from it instead.